Part 6 3d Java Devlog

Introduction on Part 6 3d Java Devlog

Part 6: 3d java devlog [Reboot 2] Profile
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To anybody thats watched my dev logs with processing, this video and one other where actully recorded BEFORE those so this is ... I used the masking/clipping effect from the previous video to render floors/ceilings while restricting their rendering to ... This time around, I added a few things. I made it so that walls have different brightness depending on their direction. I also added ... Made a major change - Fred sticks to the middle of the screen why the rest of the screen is moving under his feet. Trees are bigger ... To anybody thats watched my dev logs with processing, this video and two others (that should be uploaded by the time this is up) ... I have been working hard although a bit slowly on creating a fully functional level editor for my game. This has taken the longest ...

Hello everyone that... at least i hope you watched it LOL :) if you enjoyed and wana learn for yourself here is a ... Hello, hello, hello everyone. I pray you are well and so are your loved ones. Here is another dev update on the programming side ...

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3D Java Game Engine Part 6: Raised Floors/Surfaces Profile
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Recent Updates

3D Java Game Engine Part 4: Wall Collision and Entities and Lighting Profile
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Part 5: 3d java devlog [Reboot 1]
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Part 4: 3d java devlog
Java Game Development Log 6: Loads of new things!
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Last Updated: June 8, 2026

Conclusion

Celebrity Java Netbeans Game Dev Log - part 6: Colors and bigger tiles! Wealth
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Part 4: 3d java devlog

Hello everyone thanks for watching that... at least i hope you watched it LOL :) if you enjoyed and wana learn for...

Indie Game Devlog #6

Hello, hello, hello everyone. I pray you are well and so are your loved ones. Here is another dev update on the...