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With a reasonable amount of care, you can easily surpass human limitations for onscreen action. In this Drew the Gamer suggested I take a look at POW Prisoners of War Remake, which I, myself, noticed...had issues in the past. In this video I'm showing a good progress of the Split Screen code. Now we can add front and back layers with different speeds. This is one of the absolutely most common things brought up to me...Why does X Game Crash on Y
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Fatal Fury One (gameplay and collision boxes test)
OpenBOR Game Debugging Redux! Let's Fix POW Remake! WIP Fixing For Mini Classics! OpenBOR Xtreme!
OpenBOR Split Screen - Prototype Test v3 (Adding Front/Back Layers with different speeds)
OpenBOR screen_status Demonstration.
OpenBOR Sprite Profiling
OpenBOR - Ground Projectile Test
OpenBOR Game Debugging! Why Does X Game Crash! Mini Classics! OpenBOR Xtreme! Ikari Warriors 2010!
Smash 4 Environment Collision Boxes
OpenBOR Color Component Test
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Last Updated: June 19, 2026
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