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First, I optimise the box collision method described in Reading hardware ports to detect Kempston joystick and/or keyboard inputs. Handling multiple simultaneous signals for diagonal ... This is using a modified version of /demos/esp/ESPAThttp.BAS and a custom server that I've hosted to handle the non-http ... We drew our 'Chibiko' mascot to the screen before, but this time we're going to improve the algorithm. First we'll add ' My current work flow. EDIT: This is quite old now please check more recent videos.
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NextBASIC sprites tutorial #5: Kempston joystick & diagonal movement