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In this episode we took a page from The Guardian Legend and got a proper A rambly and “short” stream on fixing scrolling so it properly stops and also the enemy creation workflow. Lots of extra tangents in ... Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the
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How NES Games Use State Machines For Everything
Programming a 40KB NES Game (in Assembly)
NES Programming #176 - Adding stops to the scrolling and another enemy test
NES Sprites, OAM, and the Battle for Priority - Behind the Code
NES Scrolling Basics featuring Super Mario Bros. - Behind the Code
NES Programming #73 - Simple change, big change / problems
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Last Updated: June 25, 2026
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