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User interfaces, formations, obstacle avoidance, missiles, and more! Join me on Discord: A first look at the singleplayer and co-op campaign coming to A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ... Documenting the progress of my game project from its new beginning. Background on the history of the project and a look at the ... A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ... There's only a few days left before the Protectorate Update releases! This
This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ... Phase 3 of Conquest development is almost complete, and this The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Steam: ... We're well into Phase 5 with the introduction is intelligence mechanics, troop transports, and ground battles. Conquest Concept ...
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Last Updated: June 24, 2026
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