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I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions. This is my first DevLog, I hope you enjoyed :-) GitHub Repository: ... I explain all the derivations necessary to understand the basics of 3D rigid body 256 pointlights & 160000 Spheres with 960 triangles each. Lambda here and sign up for their GPU Cloud: The paper is available here: ...
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