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Written in processing, 1024 zombies / prey combined. Brute force no spatial partition. This my first attempt at a starling murmuration using a new Oculus compatible engine. Murmurations are the distinct pattern cause ... Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the
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Coding Challenge 124: Flocking Simulation
Coding Adventure: Boids
Murmuration of Starling - Simulation of Flocking Boids in C++ / DirectX 11- 1
flock simulation
Interpretive Multi-Core Simulation
Flocking simulation with 500 actors avoiding 5 obstacles in povray
Simulation of 2D flocking - fragmentation
Boids Algorithm: 50,000-Agent Flocking Simulation in 4K
Flocking simulation in Rust 10K boids with 5 threads
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Last Updated: June 13, 2026
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