Mb Tutorial Part 60 The
Mb Tutorial Part 60 The Information Guide
Background on Mb Tutorial Part 60 The

An overview of the Dynamic Editor in Motionbuilder 6. This allows you to edit multiple keyframes simultaneously. An overview of the Camera View toolbar, allowing control your cameras independently of any keyboard keys or menus. A look at the Property Reference system in Motionbuilder 6, allowing you to localize properties from multiple objects in one ... This video covers the use of Motion Trajectories in Motionbuilder 6, allowing you to see animation curves in 3D space. Here we cover the process of setting up different reference coordinate systems for each of your transform tools (Move, Rotate, and ... In this video you will see how you can get a character from Maya 4.0 into Motionbuilder 4.0, including boning and skinning.
A look at the Character-In-Place feature in Motionbuilder 6, which allows you to keep a character from moving while he is ... To wrap up our hand rig, we'll hook up our blend slider, allowing a blend between our rig and the integrated IK control for the ... This video begins the process of creating a hand rig using the Custom Property feature and sliders in Motionbuilder 6. Once our sliders are set up, we need to connect them to he hand, which we will do using the Expressions constraint. Now we create the finger spread connection that will spread apart each of our fingers in the hand rig. This video covers the setup of the thumb curl and swivel sliders as we continue work on the hand rig.
Key Details

This video shows how you can use Handles for character interaction, making a character pick up a microphone.
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Last Updated: June 16, 2026
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