Mb Tutorial Part 37 Plotting
Mb Tutorial Part 37 Plotting Information Guide
Background to Mb Tutorial Part 37 Plotting

Upon completion of your animation, you'll need to know how to An overview of the Camera View toolbar, allowing control your cameras independently of any keyboard keys or menus. Here we cover the process of setting up different reference coordinate systems for each of your transform tools (Move, Rotate, andĀ ... Now we create the finger spread connection that will spread apart each of our fingers in the hand rig. This video covers some of the key features of the FCurves and Key Controls windows as of Motionbuilder 5. To wrap up our hand rig, we'll hook up our blend slider, allowing a blend between our rig and the integrated IK control for theĀ ...
Here we look at how we can attach the Helmet and Wrist Computer to the Alien character within Motionbuilder. This video covers some of the new features of the Character Controls in Motionbuilder 5. Once you have created a series of Clusters in Maya, Motionbuilder allows you to create Cluster Shapes to control those clusters. This video covers the setup of the thumb curl and swivel sliders as we continue work on the hand rig. A quick look at the transformation planes located on the Move Tool in Motionbuilder 6.
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Last Updated: June 16, 2026
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