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Watch as I address many of the concerns you'll face when using A demo for the 3d voxel based terrain in my upcoming game, Operation Waterpark. Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ... I decided to mess around with a different type of voxel terrain generation:
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Last Updated: June 15, 2026
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