Live Coding Custom Game Engine
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Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... To try everything Brilliant has to offer—free—for a full 30 days, visit . You'll also get 20% off an annual ... To try everything Brilliant has to offer—free—for a full 30 days, visit The first 200 of you will get 20% ... Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... To try everything Brilliant has to offer—free—for a full 30 days, visit and get 20% off Brilliant's annual ...
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Last Updated: June 15, 2026
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