Lighting In The Source Engine

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Starting a new series which is all about tips and tricks for Here's how it (sometimes) works in Team Fortress 2 in the A little different to my normal stuff, but I figured you'd be getting bored of the graphs and figures. Time to take a look at the ... Sorry about the quality of the text when showing clips from inside Hammer, the video is compiled in proper 1920 x 1080, and it ... An ungodly amount of sprites. Not recommended. Might work with a good frame rate if you had few, large sprites. This video shows the current state of my custom DirectX 12 renderer for

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Hammer Editor Tips #1 | Fancy Lighting
Game Engine Programming: Point Light Sources
TF2's Shadow Problem
Source Lighting Bugs
Source SDK tutorial - light_environment BASICS
Source Engine Shootable Lights Proof-of-Concept
How to test Source Engine dynamic lighting functions
Volumetric lighting in Source using sprites
Source Engine (HL2 / SDK 2013) New DX12 Renderer (Part 2: Textures, Lighting & Cursed Zombies!)

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Last Updated: June 12, 2026

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Source Lighting Bugs

A little different to my normal stuff, but I figured you'd be getting bored of the graphs and figures. Time to take a...