Java Procedural Planet Wip
Java Procedural Planet Wip Information Guide
Background on Java Procedural Planet Wip

I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ... First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland. Some new tech I've been working on for a game. It generates Just walking around, testing the LOD transitions. Nothing but
This was nice part of game project which is now cancelled. In some day, I want to resume this project. The game was SF game like ...
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Last Updated: June 14, 2026
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