Interactive Compute Boids

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Celebrity Interactive Boids Simulation with Compute Shaders in Godot 2D (open source) Profile
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4 bounces, max 64 samples/pixel, MIS turned off (not fully implemented). Bidirectional methods are generally slower than the ... Interactive procedural Boids simulation with computer shader A c++ opengl simulation to test the performance of an Entity Component System. No graphics optimisation implemented. 15 bounces, max 256 samples/pixel. Implicit paths only for better navigation ("naive"). Model consists of ~1.4 million triangles, the ... Watch at 4k to avoid YouTube compresion! Each agent is only aware of other agents in close proximity (range shown at 0:40) and ... Exploring the depths: simulations combining physarum and

Made as part of the Advanced Computational Physics unit at Bristol University. Utilising OpenMP and MPI on C++ to generate ...

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Coding Adventure: Boids Profile
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Interactive procedural Boids simulation with computer shader
Compute Shader Boids Simulation
C++ ECS Boids Simulation
Advent of Code 2021 Day 6 - Lanternfish (Boids simulation, 80 days)
How do Boids Work? A Flocking Simulation
OpenGL interactive path tracer (compute shader)
Boids simulation with Kotlin and OPENRNDR
Tim Zarki’s ‘boids’ pieces
Boid Clustering Simulation in Unity

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Last Updated: June 8, 2026

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Famous OpenGL interactive bidirectional path tracer (compute shader) Wealth
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C++ ECS Boids Simulation

A c++ opengl simulation to test the performance of an Entity Component System. No graphics optimisation implemented.