Interactive Compute Boids
Interactive Compute Boids Information Guide
Background on Interactive Compute Boids

4 bounces, max 64 samples/pixel, MIS turned off (not fully implemented). Bidirectional methods are generally slower than the ... Interactive procedural Boids simulation with computer shader A c++ opengl simulation to test the performance of an Entity Component System. No graphics optimisation implemented. 15 bounces, max 256 samples/pixel. Implicit paths only for better navigation ("naive"). Model consists of ~1.4 million triangles, the ... Watch at 4k to avoid YouTube compresion! Each agent is only aware of other agents in close proximity (range shown at 0:40) and ... Exploring the depths: simulations combining physarum and
Made as part of the Advanced Computational Physics unit at Bristol University. Utilising OpenMP and MPI on C++ to generate ...
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Last Updated: June 8, 2026
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