Handmadecon 2016 Large Scale Systems
Handmadecon 2016 Large Scale Systems Information Guide
About to Handmadecon 2016 Large Scale Systems

Jason Gregory ( of Naughty Dog discusses the architectural details behind the codebases of Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ... Marco Koegler ( discusses what's entailed in his work as Technical Director on World of Warcraft at Blizzard, ... Jeff Roberts and Fabian Giesen ( two of the experts behind RAD Game Tools' compression ... Emily Scherb ( of Pure Motion Physical Therapy ( discusses the ... An oral history of the development of software texture mapping technology for games featuring Chris Hecker ...
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Core Information

Developments

Full Guide
Data is compiled from public records and verified media reports.
Last Updated: June 12, 2026
Future Outlook

Disclaimer: Disclaimer: Details estimates are based on publicly available data, media reports, and financial analysis. Actual numbers may vary.








