Half Life Mapping Tutorial 8
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Today we look at how to use masked textures to create walls with transparent sections, used for making rails, ladders, grates, ... Today we learn how use the func_door entity to make basic sliding doors. # Timestamps: 1:13 Two Way level transition 7:47 One way level transition 17:30 Displacement level transition Credits: Hanging ... TIMESTAMPS: 00:25 - 00:38 - Room setup 00:38 - 04:56 - Making Barney move using the Scripted Sequence entity 04:56 - 05:28 ... Today we look at how to use the mighty Vertex Manipulation tool to create complex geometry in JACK for making Valve was ahead of their time. 00:00 Why The Guard REALLY Matters 01:10 The Incredible Atmosphere Of
Avoid them BSP leaks! Here I talk about exporting your A reddit user known as "rscreamroad" calculated what the real-world dimensions of the Citadel would be by studying the game ...
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Last Updated: June 12, 2026
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