Half Life Mapping Tutorial 4

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How to find the right textures in J.A.C.K. to make a Timestamps: 1:13 Two Way level transition 7:47 One way level transition 17:30 Displacement level transition Credits: Hanging ... Today we learn how use the func_door entity to make basic sliding doors. # How to create brush-based entities such as func_wall in J.A.C.K. ( Avoid them BSP leaks! Here I talk about exporting your TIME STAMPS: 00:53 - 01:57 Sliding Door 03:19 - 04:50 Rotating Door 05:15 - 06:37 Transparent/Alpha Textures (Glass) 06:38 ...

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Half-Life Mapping Tutorial - Bspguy Net Worth
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Half-Life Mapping Tutorial #7 - Brush-Based Entities & Func_Wall
Half-Life Mapping Tutorial #2 - Grid Settings
How to compile your Half-Life map
Episode 4: Function Entities | Level Creation Guide for Half-Life
Half-life mapping how-to
Half-Life Mapping Tutorial #3 - Building A Room
Half-Life Mapping Tutorial #1 - Maptools Bar
Wanna make some maps?
5 Days Of Learning How To Make Half-Life Maps

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Last Updated: June 10, 2026

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