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Guest lecture I gave at the University of Pennsylvania in November 2023, covering the WebGPU graphics API. Covers a wide ... Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the
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Introduction to WebGPU - CIS 565 GPU Programming Fall 2023
2021 09 15 CIS 565 GPU Programming Fall 2021
GPU Boids Flock Simulation
CIS 565 WebGL Project
Flocking Boids Simulation (Cuda / C++)
How do Boids Work? A Flocking Simulation
Boids Algorithm: 50,000-Agent Flocking Simulation in 4K
Flocking Simulation (Boids) On the GPU
Coding Challenge 124: Flocking Simulation
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Last Updated: June 8, 2026
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