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One of the more fun additions to the 2.3 GML update, the ability to create lightweight blobs of data, or " Here I demonstrate and discuss the differences between GML 2.2 and 2.3 pre-and-post Let's clean up your code by building a flexible cooldown system using GML
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GameMaker Studio 2.3+ | Structs
Constructor - The king of data [GameMaker | Advanced]
Structs Part 1 [GameMaker Studio 2.3]
Why Constructors are so powerful - GameMaker
[GMS2.3] Structs and Constructors : OOP in Gamemaker Studio 2.3 | Game Dev tutorial
GameMaker Studio 2.3: *OOP* GML with Structs & Constructors
Cooldown Systems using Structs
Struct Methods - Object Oriented Programming in GameMaker
Structs - light objects [Game Maker | Basics]
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Last Updated: June 11, 2026
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