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In this 2017 GDC talk, Robot Entertainment's Chris Stark explains the math and code behind predictive linear and ballistic ...
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Game Programming 72 - Aiming Projectiles
Game Programming - Episode 71 - Projectile Range and Precision
Game Programming - Episode 69 - Projectiles
Game Programming - Episode 76: The Particle Class
Game Programming - Episode 67 - Projectile Angles
Game Programming - Episode 70 - Projectile Sprites
Game Programming - Episode 58 - Spawn Level Assets
Game Programming - Episode 77: Basic Particle Animation
Math for Game Programmers: Predictable Projectiles
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Last Updated: June 8, 2026
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