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C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the A demonstration of the distributed behavioural model in computer graphics using a The Wolfram Demonstrations Project contains thousands of ...
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Last Updated: June 10, 2026
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