Vulkan Engine Dev Log 3 Vulkan Engine Dev Log 3
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Not too much progress on the renderer the last few months. i've been looking into an alternate indirect light solution using voxels ... Took me 9 months to get this damn triangle. A blog post (by Richard Geldreich) about all the nuances of OpenGL: ... the branch i mention was closed but the commit that has physics implemented is here ... Building a strong foundation with VKEngine in order to make future Goodbye triangle, hello spinning square. 3D Models coming soon. So I've gone and done again what every graphics programmer does repeatedly and that is restart from their
Share your mouse and keyboard between multiple computers with Synergy! Save 50% here: ... Building a 2D Vulkan Game Engine DevLog part 3: Starting to switch over to ECS style programming. Don't worry the graphics will go back to how pretty they were ! This past weeks I have been hard at work rewriting the entire ... There are some issues related with allocation and deallocation ( CreateInfo and VkDestroy* functions/objects ). I spent the last couple of weeks expanding my ray tracer into a path tracer, meaning when a ray hits some geometry you bounce ... Textures, work in progress. It's not the most easy part :p.
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Last Updated: June 23, 2026
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