Unnamed Prototype Devlog 2 Unnamed Prototype Devlog 2
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So far so good, progress is slow but I think once the important stuff is solved it will only be matter of making interesting stuff around ... Added in player to enemy attack collisions, and fleshed out the combo system, and fixed a few bugs pertaining to air movement. added the blue ball/ streak that deals damage and throws my enemies around. it is the only sound in the scene so it is a bit jank ... It's been a little while. I tried moving some of my code, which caused some issues, but its working again! The movement is ... Figured out how to make it move smoothly by player's coordinates. Also this feels like I have to finally make an attack for player in ... Models Creator: to him! the models he created are very good! Play the game now ...
Now introducing Akittu's Stylized Experiment! Character is based off the game 'Casualties: Deadly spikes that can kill both you and enemies :) input overlay + dynamic camera more juuuuuuuiiiiceeee you can play Blue fireballs are "player" fireballs, orange ones - enemy's. You and enemies can deflect fireballs back, changing their ... Where I'm kinda lost, ditch EFPSE, go with GDevelop? Keep trying with Unity? But just for this project, I'm not leaving EFPSE ...
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Last Updated: June 21, 2026
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