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This is the fourth video in a series where I document my journey building Zephyria, a Star Fox–inspired game in Three.js. Combat keeps the player engaged as they explore my game, so I improved how the my game on Steam! Everyone is welcome to join the ... 7/16/2015 update here! I wrote a simple AI system, as well as a health system for the Video Chapters 0:00 Intro: Starting of the video 0:27 Creating
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Adding New Enemies & My First Boss to My Game | Zephyria Devlog #4
The Trick I Used to Make Combat Fun! | Devlog
Creating SMART enemies from scratch! | Devlog
First Look at Enemies and Godot 4 Port (Devlog 4)
More Weapons and Enemies | SlimeBuster - Devlog #4
Fixing my Enemy AI in 5 minutes! | Devlog
Project SWORD: Enemy AI and updated combat system!
Adding Some Basic Enemies to my Roguelike FPS | Devlog #4
Simple Enemies are MORE Fun! Tips For Creating Enemies | Devlog
Devlog 4! Our game world is taking shape! See the latest on Enemy AI & Environment Dev!
Devlog 03
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Last Updated: June 23, 2026
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