Software Rendering With Sdl3 Code Software Rendering With Sdl3 Code

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Ever wondered how to draw pixels to the screen? On this Streamed Live on Twitch: Enable Subtitles for Twitch Chat Playlist: ... SECTIONS: 0:00 1. The GDI and graphics APIs 12:29 2. Finishing up muCOSA (mostly) (not really) 21:20 3. Clearing the screen: ... It's been a while since my last video. So, I spent all this time to improve my This is my attempt at near-plane clipping. Each triangle is cut into one or two new triangles in order to avoid triangles being ... The 3D data was stored using a proprietary format, that I may or may not talk about at some point. The model shown here is that ...

After toiling for way too long, I have a working z-buffer. I had a lot of problems along the way, like flickering edge seams, z-fighting, ... I happen to work on a lot of embedded imaging applications, some of them happen to be really complex and have no straight ... I haven't been active for a while, but I worked on the model loader a bit. I still need to add lighting (gouraud shading). Still no ... It legit took a whole damn month to just fill in a triangle, mostly because I was hunting for the wrong problems most of the time :/ No OpenGL or Metal APIs involved supports back-face culling, perspective camera, 'trail' effect via Factory DP, rotation ... Finally, I was able to implement perspective correct texture mapping. I can't load models with UV mapping yet. But I have this!

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This is the first demo of lighting in my engine. It is gouraud shading.

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Last Updated: June 16, 2026

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