Rive 101 Keyframes Rive 101 Keyframes

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Adding Keys to the Timeline allows you to create motion. In this video, we'll discuss how to set, remove, and duplicate Keys. The Graph Editor is an alternative way to both visualize and adjust easing within an animation. More Info: ... In this video, we'll discuss how to navigate the Timeline. - Shortcuts - Next Frame: Key “.” - Previous Frame: Key “ ... One of the most important principles of animation is easing. In this video we'll discuss how to add easing with the Interpolation ... Bones allow you to create a skeleton for your graphics. This is an intuitive and natural way to animate multiple connected ... Transitions supply the logical map for the state machine to follow. Use them to travel from one state to another using whatever ...

In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and click. In this video we'll quickly discuss how to animate vertex points and handles. The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ... This video walks you through animating a bouncing ball in In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard. Activate/Deactivate Snapping: ... Motion Paths gives you a preview of the path an animated object will take.

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When you transform objects, their children inherit the same transformations. The location where these transformations happen ... A Work Area allows you to define a specific playback area within a larger timeline, which you can use to focus on specific parts of ... Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ...

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Rive 101 - Graph Editor Wealth
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Rive 101 - Interpolation
Rive 101 - 6.1 Bones Overview
Rive 101 - Transitions
Rive 101 - Build a simple button
Rive 101 - Animating Path Vertices
Rive 101 - Quantize
Rive 101 - Bouncing Ball Animation Exercise
Rive 101 - Snapping
Rive 101 - Interface
Rive 101 - Motion Paths
Rive 101 - Origin and Freeze
Rive 101 - 4.2 Keys

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Last Updated: June 13, 2026

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