Random Code Fixing A Bug Random Code Fixing A Bug

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This one may be "fun" to figure out, but I'll give it a whirl for a while tonight! I think I'm closer to a solution...we'll find out... I've discovered two ref struct issues in Rocks. In this stream, I'll work on getting them fixed. In this stream, I'll tackle a small issue with the refactoring I wrote for Rocks to address a closed generic problem....at least I think ... In this stream, I'll continue the work I started this morning, and see if I can resolve the ref readonly parameter issue. I learned a lot about ref structs and ref readonly and interfaces...and I think the best solution is to just not handle it. In fact, let's try to ...

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Random.Code() - Fixing a Bug in Rocks With Static Members on Interfaces
Random.Code() - Fixing a Deserialization Bug in CslaGeneratorSerialization
Random.Code() - Fixing Bugs (Once More) in Rocks
Random.Code() - Fixing Rocks Bugs (Maybe This Time I'm Done)
Random.Code() - Fixing a Rocks Bug, and (Maybe) More C# 11 Investigations
Random.Code() - Fixing Rocks Bugs (for the 3rd Time)
Random.Code() - Fixing Rocks Bugs (Back to the Grind...Again)
Random.Code() - Fixing Rocks Bugs (Yet Again)
Random.Code() - Fixing ref struct Bugs in Rocks, Part 1
Random.Code() - Fixing a Refactoring Bug in Rocks
Random.Code() - Identifying the Cause of a New Bug in Rocks, and (Hopefully) Working on a New Featur
Random.Code() - Fixing ref struct Bugs in Rocks, Part 3

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Last Updated: June 19, 2026

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Random.Code() - Fixing a Visibility Bug in Rocks Profile
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