Prototype Slicing Mesh Runtime Prototype Slicing Mesh Runtime
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Introduction of Prototype Slicing Mesh Runtime Prototype Slicing Mesh Runtime

currently creates a fair bit of garbage : around 2Mb every cut it also doesnt create tangents or uv's for the new It's not quite perfect yet, but we're getting somewhere! Now has materials on the cut part and allows multiple cuts without losing the previous materials. The physics didnt seem to like ... A working (win32 / vs2012) example is here: The interesting function is ... Added edge triangulation. Shown here is a low poly model being cut in pieces. Still no surface recreation. I whipped this up in about an hour, so it's quite a barebones
Other helpful videos: my previous video on Engagement vs Appeal: Edward ... A small technology I developed that lets you cut into static
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Last Updated: June 24, 2026
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