Processing Bullet Hell Part 2 Processing Bullet Hell Part 2
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In this video we make a ship that is controlled by the keyboard that moves and fires In this lesson we add a Gun class to the Ship, and extend it to make a variety of guns. Making enemies appear on the screen in pre-planned patterns Introduces the Enemy and Launcher classes. A video of my shmup game (in development). More about this game at This is the second video. In this video we add guns that differ in the way that they shoot. In this video we make different kinds of enemies by extending the enemy class.
We lay the foundations for our game, making the following things: - abstract class GameObject - class Star - the main loop thatĀ ... This episode is about collisions between enemies and Get 3% off WAR THUNDER LOOT - o7o7 All while supporting my channel heavily! Today we once againĀ ... I recentley got to 500 rs, so this video is to celebrate that! Each of my first 500 subs became 1 minute of gameĀ ... A second test. In this test there are several changes from the previous one: ~
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Last Updated: June 19, 2026
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