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I'm making a little platformer game all about being a primitive hunter-gatherer in a strange world. Best way to describe the concept ... I'm continuing to make my own game — a living-world sandbox built in Godot. In this second A quick update on my nautical/fantasy RPG, A Short Odyssey, discussing how I added This video highlights the real-time capabilities of Mega Grid.
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Platformer Pathfinding! - Devlog #1
Crabmeat Devlog 2 - AI Pathfinding
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Building a game, a living Sandox, Finding a Path — Devlog #2
(devlog 2.5) how to PLATFORMER AI and pathfinding
New Pathfinding System in Places
Mountain Stronghold: Custom A* Prototype 02
How I Added Pathfinding AI & Climbing to my Game - A Short Oddyssey devlog#3
Real-Time Pathfinding Stress Test | Mega Grid Plugin
Mountain Stronghold: Custom A* Prototype 01
I FAILED... Adding pathfinding to my game! - Indie Devlog
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Last Updated: June 15, 2026
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