Opengl Hell Engine Dev 13 Opengl Hell Engine Dev 13
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Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though. I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...
I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... Haven't given up on the other project. Just need to smash out and release something else quick for a win you feel me. Thank Google for the Youtube Video Editor. FRAPS' derps have been fixed. Logician here, and today (well, more like a couple ... This is an ongoing series where I will showcase developments in my C++/ NPCs don't like getting their asses kicked. They're gonna fight back from now on. Also player can be killed too. Tonigh gonna be re-implementing the Tokarev, Remington 870, AKS74U, and Glock attachments, and hunting down a list of bugs.
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Steam page: Blast is an old school (pseudo) 3D Ray ...
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Last Updated: June 24, 2026
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