Opengl Hell Engine Dev 03 Opengl Hell Engine Dev 03
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Overview on Opengl Hell Engine Dev 03 Opengl Hell Engine Dev 03

Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... Dual keyboard n mouse now supported. For more frequent updates and download link: I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. No I haven't implemented netcode. I wish. This footage has player 2 cropped out. Watching splitscreen when you aren't playing ...
Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ... Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though. Honing in on a release date for the local multiplayer demo. By the end of the year seems achiveable. I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ... What you're seeing rendered here is the roughness, metallic, and AO values only, and points for every bullet hole. Unlimited ... This is Mount Rainier Island, an FPS game that I have been writing in Java and modern
Core Information

In this tutorial I going to talk about direct 3d and open GL. CONTENT: Basic topics about Direct 3D and
History

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Last Updated: June 24, 2026
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