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In this video, we discuss some of the mathematics that go into In this video, we discuss how to apply shadow mapping generically to spotlights. Starter Code: ... In this video, we implement percentage closer filtering (PCF) soft shadowing and discuss some of it's benefits, drawbacks, and the ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern In this video, we discuss issues with basic texture filtering, and how MipMapping can help overcome them. In this video, we implement parallax mapping in a 3D

In this video, we take a 3D engine and add the necessary features to support shadow mapping. Shadow Mapping isn't actually ... In this video, we discuss how to apply shadow mapping generically to directional lights.. Starter Code (build instructions in the ...

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Last Updated: June 7, 2026

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