Opengl 3 Basic Crowd Simulation Opengl 3 Basic Crowd Simulation
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Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern The video illustrates the updated features of the shader program used to render particles in just a small experiment with BOIDS. for now they don't interact with the terrain, but just stay inside an invisible parallelepiped, ... This is a project for CS553 Interactive computer graphics Computer Science department University of Crete Used: This work has been undertaken at the Centre of Advanced Spatial Analysis, University College London during my PhD. This is a ... Intersting features I implemented in this little example are the third person camera, and the dynamic shadows. The camera is ...
With the COVID-19 situation going on, I decided to use the free time to revisit an old project of mine. Behold, the future in gaming ...
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Last Updated: June 10, 2026
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