Openframeworks 3d Flocking Openframeworks 3d Flocking
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Programming Assignment of Creative Technology, Universiteit Twente. by: Adrian Alpin & Ina Schicke Including: Ported Daniel Shiffman's implementation of Craig Reynold's Boids program into In this video I'm using simple primitive objects to build monochromatic generative landscapes in This example demonstrates how to create a flat plane from triangles, and then oscillate its vertices to obtain a dynamic surface. Cube size varies with amplitude. Achieved with Max MSP and This example creates tube-like surface, which is formed from a number of deformed circles. The example show how to use Perling ...
This example draws cloud of triangles, forming sphere. It's the example 07- class with Charlie Whitney at Parsons Design and Technology 2013
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