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Full project report and documentation is available at Implemented Explaining parts of my Final Year Project where I test the the speed of execution of A* using a Compute shader in Vulkan. Made as part of my second year at Abertay using a C++ multi-threading. A version of a What is CUDA? And how does parallel computing on the The video that describes my research about the Real Time Stephan Zheng, Sunil Srinivasa, & Tian Lan, Salesforce WarpDrive: Extremely Fast End-to-End Deep

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GPU-based Pathfinding and Collision Avoidance
Multi-Agent Hide and Seek
GPU Accelerated A* Pathfinding with Vulkan
Running Multiple Models on One GPU with vLLM and GPU Memory Utilization
AI on CUDA GPU: Multi Agent Simulation
Multi Agent Threaded A* Algorithm
Nvidia CUDA in 100 Seconds
GPU-based Dynamic Search on Adaptive Resolution Grids
Real Time Multi Agent Path Finding
Pathfinding multiple agent stresstest
Wang Xiaoyu - Multi Agent Path Finding
SoCS 2020: Generalizing Multi-Agent Path Finding for Heterogeneous Agents

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Last Updated: June 15, 2026

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