Libgdx Progress Procedurally Generated Map Libgdx Progress Procedurally Generated Map
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Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads. This video is part of the Udacity course "2D Game Development with Basic 2D world generation made in Java. Current features are random smooth terrain and ore generation. First try making a world generator in Java All blocks are saved in an int array(x,y:blockid). It takes some time to load the assets. It's a very simple algorithm that In this third devlog instalment I share the process behind the game development process for my indie game called Rift Division.
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Last Updated: June 11, 2026
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