Java 2d Game Devlog 4 Java 2d Game Devlog 4

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STEAM PAGE: Finding Xavier is a short high precision platformer ... This week was a decently productive week up, Smooth terrain, player interpolation and transparancy! until friday..... when I started ... This week I added lighting! Didn't record the voice due to me being lazy. This week the only really big feature added was biomes. However, biomes only took a day... The most time consuming thing was ... Today, I show you guys my lighting and inventory system

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How I made an Excellent Platformer Net Worth
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Famous Java 2D Game Devlog | Smooth terrain, player interpolation and transparancy! | #4 Wealth
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Java 2D Game Devlog | Infinite terrain and multiplayer! | #1
The Trick I Used to Make Combat Fun! | Devlog
2D Java Game Development | Creating A Player and Making Tiles Efficient! | Ep. 4
Java 2D Game Devlog | Lighting! | #5
Adding 3D Terrain to my 2D Game [DEVLOG]
Creating SMART enemies from scratch! | Devlog
Java 2D Game | Devlog #1
Java Tutorial - Making a 2D Game Part 4
Java 2D Game Devlog | Biomes, Independant FPS - TPS and Chunk re-do! | #3
Java 2D Game | Devlog #4: Lighting & Inventory!
Dragon Road - Java Game Devlog 04 : Many Graphical Changes

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Last Updated: June 15, 2026

Summary

Famous JAVA 2D Game DEV-LOG # 4 | Notifications - Enemys can die/drop items - Optimised Player Movement Profile
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