Infinite Loop Devlog 6 Infinite Loop Devlog 6
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New B3 system nearly ready. Smoothed out camera movement, fixed jittery collision. Hello everyone, With Cyber Jokerin Early Access, a common question from high-level Balatroplayers is: "If the core Particles and some tuning, might be a little hard... Everything rebuilt in a new framework! Now including weapon switching and faster collision detection. Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is inĀ ... The start of some avoid collision behaviour. For some reason they still won't avoid walls...
I've decided to make a small entry level indie game from start to finish and publishing on steam. I will attempt to log the progressĀ ... We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surfaceĀ ...
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![Famous [DevLog #6] No More Reruns: 36 Boss Encounters & 8 Procedurally Generated Stages Profile](https://i.ytimg.com/vi/CIvyZhGdefI/mqdefault.jpg)
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Last Updated: June 20, 2026
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