Divine Voxel Engine Parallel Processing Divine Voxel Engine Parallel Processing
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I felt that the examples really needed an overhaul so I made an easy way to go through all of them. I also made a lot of codeĀ ... This is the third multi player test. Here players can add and remove voxels and then the other players will be updated the changeĀ ... So, this is my first experiment with saving and loading data. Here you can see that I have a region file that was saved after theĀ ... Made many improvements and started developing the finalized API to work with the Okay, in the last video the sun light propagation was kind of slow. Since I uploaded it I just found a way to make it much faster. I implemented a new system for player collisions and controls. It is so much better. Instead of a normal AABB collisions system thisĀ ...
This is my first test of using Babylon.Js new feature called a material plugin. With that I can do a lot of cool things like shadows asĀ ... This is a new feature that I am working on that lets you place two voxels in the same place. With this you can have water loggedĀ ... So, I am almost done with the lighting update. But while I was working on that I figured out how to incredibly optimize chunks.
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Last Updated: June 7, 2026
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