Devlog 4 Optimized Path Finding Devlog 4 Optimized Path Finding
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I've been working on implementing a new FSM for my game, also added executions and an implementation of A* Realtime Medieval Strategy Game Made with Blender Game Engine. 1. Some bugs fixed. 2. The Visibility Algorithm has been slightly modified with the portal-culling method that judges visibility in 3D. This is the terrain tracking system that I have finished coding over the weekend. The blue marker represents the "exit.Object" that ... There has been more progress! Since last time, I have made brand new units that are able to transport other units. You will also ...
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Last Updated: June 14, 2026
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