Coding Math Episode 27 Easing Coding Math Episode 27 Easing

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In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ... This week we transition from 2.5D into full 3D. Support This week we turn our postcards in space into a spinning 3D carousel. Support Today, we take a look at cosine and tangent, and then look at some real world applications of using the sine function to create ... Today we look at four different strategies to use when an object goes off the screen. Support We look at acceleration again, this time in a way more dynamic fashion. I think you'll like the end result. Support

Finally! We get down to optimizing this particle object. It's been bugging me. We'll break the API unfortunately, but it's all in the ...

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Coding Math: Episode 31 - Tweening Part III
Coding Math: Episode 24: 3D Points and Lines
Coding Math: Episode 23 - 3D Carousel
Coding Math: Episode 3 - More Trigonometry
Coding Math: Episode 12 - Edge Handling
Coding Math: Episode 10 - Advanced Acceleration
Coding Math: Episode 29 - Tweening Part 1
Coding Math: Episode 17 - Particles - Optimization

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Last Updated: June 18, 2026

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Coding Math: Episode 26 - 2D and 3D Coordinate Rotation Wealth
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