Coding Adventures 62 Coding Adventures 62
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Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ... Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...
Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables. Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ...
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Last Updated: June 13, 2026
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