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We're going to be using a Duelling DQN architecture to teach an agent to play Atari In this segment we will write class Block and use 2D Arrays to populate the screen. Collision Handling!!!! This is probably the hardest to explain, so I made a presentation to help my students visualize the collisions ... An Introduction video for Object Oriented Programming in Time to make our game look a little bit more stylish ; )
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Last Updated: June 10, 2026
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