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This video covers an implementation approach of the The Wolfram Demonstrations Project contains thousands of ... C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the
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Boids : An artificial life simulation of flock of birds
Flocking simulation: 500 000 boids using C++/CUDA
Flocking boids simulation - Craig Reynolds
Interactive Boids Simulation with Compute Shaders in Godot 2D (open source)
Boids Algorithm: 50,000-Agent Flocking Simulation in 4K
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Last Updated: June 8, 2026
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