Blitzmax Simpleiso Engine Pathfinding Blitzmax Simpleiso Engine Pathfinding

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Test of 32 number "NPC Type" with individual path buffers and control flags. Just a visual representation I pulled together to debug my A-Star search algorithm properly. Will later also be used to plan actions ... Again using the great Zombies graphics from Plants Vs Zombies. Added Z-Order to the "Sprite" Test of Basic NPC creation : Seek : Pursue : Attack Behaviour using OOP in This is a small sandbox demo how to implement GLSL 1.x (OpenGL 2.x) PBR shaders in This is a quickly hacked together demo of the Digesteroids sample for

High quality version can be found on my website, at Excuse the framerate on this ...

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Famous A* Pathfinding - Blitzmax And Leadwerks Engine Profile
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SimpleIso - Isometric Tileengine for BlitzMax (Ear
A* Pathfinding (with Irrlicht)
BlitzMax Tutorial Series: Introduction #3 - Variables
Castle Builder Engine - Improved Pathfinding
BlitzMax OpenGL Shadowmapping
Introduction to the BlitzMax IDE
2d Bone System with BlitzMax with Z-Order
Basic NPC Seek : Pursue : Attack Behaviour : Leadwerks Engine & Blitzmax
AI Pathfinding + 3D engine + textured models
PBR Shader Demo (Blitzmax+OpenB3D)
Attack of the Killer pathfinding butterflies!
BlitzMax Digesteroids sample on iPad Mini

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Last Updated: June 11, 2026

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