Blitzmax Simpleiso Engine Pathfinding Blitzmax Simpleiso Engine Pathfinding
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Background to Blitzmax Simpleiso Engine Pathfinding Blitzmax Simpleiso Engine Pathfinding

Test of 32 number "NPC Type" with individual path buffers and control flags. Just a visual representation I pulled together to debug my A-Star search algorithm properly. Will later also be used to plan actions ... Again using the great Zombies graphics from Plants Vs Zombies. Added Z-Order to the "Sprite" Test of Basic NPC creation : Seek : Pursue : Attack Behaviour using OOP in This is a small sandbox demo how to implement GLSL 1.x (OpenGL 2.x) PBR shaders in This is a quickly hacked together demo of the Digesteroids sample for
High quality version can be found on my website, at Excuse the framerate on this ...
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Last Updated: June 11, 2026
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