Arvensk Framework Devlog 2 Developing Arvensk Framework Devlog 2 Developing
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New built it fully modular movement system integration and viewmodel sway improvements Full changelog was supposed to be firemodes, slidelock (empty) and tactical reload animations, preload reticles/scopes, and fixed ... Example of enemies textures that follow predefined path ( on the tilemap grid ). The enemies have their own properties ( Any ... Walkspeed integration on viewmodel sway and bobbing, modular variable zoom scope (FFP and SFP supported) with dynamic ... Support me on Patreon: Join the Squirrelpocalypse Discord: ... One solo developer. One growing project. No title yet. No Steam page yet—just pure work in progress. Everything you see is still ...
It took a lot of time, but I've finally released my game "Road to Nowhere."  ... This week I made major progress on my JRPG battle system in Godot. I implemented the core combat loop, including turn order, ... In this video I try to give my golf ball some physics, but sadly he had a golf stroke (lol). After that, I create a 3d model of my golfball, ... Title Card: Thank you very much for watching! The next
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Last Updated: June 22, 2026
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