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In this series, I show you how to create a basic C++ dxdevday About the speaker: Jianye Lu is a Program Manager in Microsoft After setting up the rendering pipeline in the previous episode, it's time to draw actual Raytracing doesn't require objects to made up of triangle meshes: all the objects in this video are procedurally generated.
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DXR Tier 1.1: Adding Functionality and Efficiency | Jianye Lu | DirectX Developer Day
Advanced Mesh Shaders | Martin Fuller | DirectX Developer Day
DirectX 11 from Scratch - Rendering a 3D Cube
How Mesh Instancing Works in DirectX
Graphics API Comparison - DirectX 11 vs DirectX 12 vs VULKAN
DirectX Raytracing: Procedural Geometry
Installing DirectX & Java
Introduction to DirectX Raytracing
DirectX 12 Ultimate for Game Developers | Jianye Lu | DirectX Developer Day
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Last Updated: June 16, 2026
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