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fixing up and finalizing the jump mechanic for the spiderling guy. This is day 4 of a challenge that I mostly regret! :) In this episode, I make Singularium now has a Steam page! Wishlist the game here: A Hello, again! Another small gasp to show that I and the game still breathe. A full blog post here: ... going over what will change since the demo, this is off the cuff but hopefully this gets across the game's state.
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Devlog 3: Coding Bugs
Devlog 7 - Godot Pixel Shooter Roguelite - AI Pathfinding and New Enemies
Making New Enemies! - Daily Roguelike Devlog [4]
More features More bugs? Indie Game Devlog
Don't Let Bugs Destroy Your Indie Game | Devlog #27
How a BUG Made My Game 100x better | Devlog
Devlog #20 - New Assist Attacks and Elite Enemies
First Enemy Projectile Bug Position Error|| RUSHBOUND DEVLOG 0.0 (TEST)
Nov 2025 Update Devlog - Scanning + Persistent Enemies
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Last Updated: June 24, 2026
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