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This is a project for the course of Real-Time Graphics Programming from the University of Milan, was developed using the This video is part of an online course, Interactive 3D Graphics. the course here: Vulkan engine from scratch: Update! added Transparency and Deferred Rendering for light points! This week I finally started to add lights to my C++/ After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension. I started with ray ...
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Last Updated: June 9, 2026
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